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Resource Structures

Structures used to create and use resources.

StructuresDescription
D3D11_BUFFER_DESC Description of a buffer resource.
D3D11_BUFFER_RTV Describes the elements in a buffer to be used in a render-target view.
D3D11_BUFFER_SRV Describes the elements in a buffer resource to use in a shader-resource view.
D3D11_BUFFER_UAV Describes the elements in a buffer to use in an unordered-access view.
D3D11_BUFFEREX_SRV Description of a raw buffer resource.
D3D11_DEPTH_STENCIL_VIEW_DESC Describes a depth-stencil view.
D3D11_MAPPED_SUBRESOURCE Describes subresource data.
D3D11_PACKED_MIP_DESC Describes the tile structure of a tiled resource with mipmaps.
D3D11_RENDER_TARGET_VIEW_DESC Describes a render-target view.
D3D11_RENDER_TARGET_VIEW_DESC1 Describes the subresources from a resource that are accessible using a render-target view.
D3D11_SHADER_RESOURCE_VIEW_DESC Describes a shader-resource view.
D3D11_SHADER_RESOURCE_VIEW_DESC1 Describes a shader-resource view.
D3D11_SUBRESOURCE_DATA Specifies data for initializing a resource.
D3D11_SUBRESOURCE_TILING Describes a tiled subresource volume.
D3D11_TEX1D_ARRAY_DSV Specifies which mipmap level and textures in a 1D-texture array to use in a depth-stencil view.
D3D11_TEX1D_ARRAY_RTV Specifies the subresource(s) from an array of 1D textures to use in a render-target view.
D3D11_TEX1D_ARRAY_SRV Specifies the mipmap levels and textures in a 1D-texture array to use in a shader-resource view.
D3D11_TEX1D_ARRAY_UAV Specifies a view for an unordered-access texture.
D3D11_TEX1D_DSV Specifies the subresource(s) from a 1D texture to use in a depth-stencil view.
D3D11_TEX1D_RTV Specifies the subresource(s) from a 1D texture to use in a render-target view.
D3D11_TEX1D_SRV Specifies the subresource(s) from a 1D texture to use in a shader-resource view.
D3D11_TEX1D_UAV Specifies a view for an unordered-access 1D texture.
D3D11_TEX2D_ARRAY_DSV Specifies which mipmap level and which textures in a 2D-texture array to use in a depth-stencil view.
D3D11_TEX2D_ARRAY_RTV Specifies which mipmap level and which textures in a 2D-texture array to use in a render-target view.
D3D11_TEX2D_ARRAY_RTV1 Describes the subresources from an array of 2D textures to use in a render-target view.
D3D11_TEX2D_ARRAY_SRV Specifies the subresource(s) from an array of 2D textures to use in a shader-resource view.
D3D11_TEX2D_ARRAY_SRV1 Describes the subresources from an array of 2D textures to use in a shader-resource view.
D3D11_TEX2D_ARRAY_UAV Specifies a view for an unordered-access texture.
D3D11_TEX2D_ARRAY_UAV1 Describes an array of unordered-access 2D texture resources.
D3D11_TEX2D_DSV Specifies the subresource(s) from a 2D texture to use in a depth-stencil view.
D3D11_TEX2D_RTV Specifies the subresource(s) from a 2D texture to use in a render-target view.
D3D11_TEX2D_RTV1 Describes the subresource from a 2D texture to use in a render-target view.
D3D11_TEX2D_SRV Specifies the subresource(s) from a 2D texture to use in a shader-resource view.
D3D11_TEX2D_SRV1 Describes the subresource from a 2D texture to use in a shader-resource view.
D3D11_TEX2D_UAV Specifies a view for an unordered-access texture.
D3D11_TEX2D_UAV1 Describes a unordered-access 2D texture resource.
D3D11_TEX2DMS_ARRAY_DSV Specifies the subresource(s) from an array of 2D textures to use in a depth-stencil view.
D3D11_TEX2DMS_ARRAY_RTV Specifies the subresource(s) from an array of 2D textures to use in a render-target view.
D3D11_TEX2DMS_ARRAY_SRV Specifies the subresource(s) from an array of 2D textures to use in a shader-resource view.
D3D11_TEX2DMS_DSV Specifies the subresource(s) from a multisampled 2D texture to use in a depth-stencil view.
D3D11_TEX2DMS_RTV Specifies the subresource(s) from a multisampled 2D texture to use in a render-target view.
D3D11_TEX2DMS_SRV Specifies the subresource(s) from a multisampled 2D texture to use in a shader-resource view.
D3D11_TEX3D_RTV Specifies the subresource(s) from a 3D texture to use in a render-target view.
D3D11_TEX3D_SRV Specifies the subresource(s) from a 3D texture to use in a shader-resource view.
D3D11_TEX3D_UAV Specifies a view for an unordered-access texture.
D3D11_TEXCUBE_ARRAY_SRV Specifies the subresources from an array of cube textures to use in a shader-resource view.
D3D11_TEXCUBE_SRV Specifies the subresource(s) from a cube texture to use in a shader-resource view.
D3D11_TEXTURE1D_DESC Describes a 1D texture resource.
D3D11_TEXTURE2D_DESC Describes a 2D texture resource.
D3D11_TEXTURE2D_DESC1 Describes a 2D texture.
D3D11_TEXTURE3D_DESC Describes a 3D texture resource.
D3D11_TEXTURE3D_DESC1 Describes a 3D texture.
D3D11_TILE_REGION_SIZE Describes the size of a tiled region.
D3D11_TILED_RESOURCE_COORDINATE Describes the coordinates of a tiled resource.
D3D11_TILE_SHAPE Describes the shape of a tile by specifying its dimensions.
D3D11_UNORDERED_ACCESS_VIEW_DESC Describes an unordered-access view.
D3D11_UNORDERED_ACCESS_VIEW_DESC1 Describes the subresources from a resource that are accessible using an unordered-access view.

 

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