Resource Reference
The Direct3D API defines several API elements to help you create and manage resources.
In this section
| Topic | Description |
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There are a number of interfaces for the two basic types of resources: buffers and textures. There are also interfaces for views of resources. An application uses a view to bind a resource to a pipeline stage. The view defines how the resource can be accessed during rendering. This section describes the view interfaces. | |
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This section contains information about the resource functions. | |
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Structures are used to create and use resources. | |
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Enumerations are used to specify information about how resources are created and accessed during rendering. |
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