Layer Interfaces
This section contains information about the layer interfaces.
In this section
| Topic | Description |
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A debug interface controls debug settings, validates pipeline state and can only be used if the debug layer is turned on. | |
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An information-queue interface stores, retrieves, and filters debug messages. The queue consists of a message queue, an optional storage filter stack, and a optional retrieval filter stack. | |
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The default tracking interface sets reference default tracking options. | |
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The tracking interface sets reference tracking options. | |
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Note
The ID3D11SwitchToRef interface and its methods are not supported in Direct3D 11.
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The tracing device interface sets shader tracking information, which enables accurate logging and playback of shader execution. |
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