Layer Enumerations

This section contains information about the layer enumerations.

In this section

TopicDescription

D3D11_MESSAGE_CATEGORY

Categories of debug messages. This will identify the category of a message when retrieving a message with ID3D11InfoQueue::GetMessage and when adding a message with ID3D11InfoQueue::AddMessage. When creating an info queue filter, these values can be used to allow or deny any categories of messages to pass through the storage and retrieval filters.

D3D11_MESSAGE_ID

Debug messages for setting up an info-queue filter (see D3D11_INFO_QUEUE_FILTER); use these messages to allow or deny message categories to pass through the storage and retrieval filters. These IDs are used by methods such as ID3D11InfoQueue::GetMessage or ID3D11InfoQueue::AddMessage.

D3D11_MESSAGE_SEVERITY

Debug message severity levels for an information queue.

D3D11_RLDO_FLAGS

Options for the amount of information to report about a device object's lifetime.

D3D11_SHADER_TRACKING_OPTIONS

Options that specify how to perform shader debug tracking.

D3D11_SHADER_TRACKING_RESOURCE_TYPE

Indicates which resource types to track.

 

Related topics

Layer Reference

 

 

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