D3D11_FEATURE

D3D11_FEATURE enumeration

Direct3D 11 feature options.

Syntax


typedef enum D3D11_FEATURE { 
  D3D11_FEATURE_THREADING                       = 0,
  D3D11_FEATURE_DOUBLES                         = ( D3D11_FEATURE_THREADING + 1 ),
  D3D11_FEATURE_FORMAT_SUPPORT                  = ( D3D11_FEATURE_DOUBLES + 1 ),
  D3D11_FEATURE_FORMAT_SUPPORT2                 = ( D3D11_FEATURE_FORMAT_SUPPORT + 1 ),
  D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS        = ( D3D11_FEATURE_FORMAT_SUPPORT2 + 1 ),
  D3D11_FEATURE_D3D11_OPTIONS                   = ( D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS + 1 ),
  D3D11_FEATURE_ARCHITECTURE_INFO               = ( D3D11_FEATURE_D3D11_OPTIONS + 1 ),
  D3D11_FEATURE_D3D9_OPTIONS                    = ( D3D11_FEATURE_ARCHITECTURE_INFO + 1 ),
  D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT    = ( D3D11_FEATURE_D3D9_OPTIONS + 1 ),
  D3D11_FEATURE_D3D9_SHADOW_SUPPORT             = ( D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT + 1 ),
  D3D11_FEATURE_D3D11_OPTIONS1                  = ( D3D11_FEATURE_D3D9_SHADOW_SUPPORT + 1 ),
  D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT  = ( D3D11_FEATURE_D3D11_OPTIONS1 + 1 ),
  D3D11_FEATURE_MARKER_SUPPORT                  = ( D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT + 1 ),
  D3D11_FEATURE_D3D9_OPTIONS1                   = ( D3D11_FEATURE_MARKER_SUPPORT + 1 ),
  D3D11_FEATURE_D3D11_OPTIONS2                  = ( D3D11_FEATURE_D3D9_OPTIONS1 + 1 ),
  D3D11_FEATURE_D3D11_OPTIONS3                  = ( D3D11_FEATURE_D3D11_OPTIONS2 + 1 ),
  D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT     = ( D3D11_FEATURE_D3D11_OPTIONS3 + 1 ),
  D3D11_FEATURE_D3D11_OPTIONS4                  = ( D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT + 1 )
} D3D11_FEATURE;

Constants

D3D11_FEATURE_THREADING

The driver supports multithreading. To see an example of testing a driver for multithread support, see How To: Check for Driver Support. Refer to D3D11_FEATURE_DATA_THREADING.

D3D11_FEATURE_DOUBLES

Supports the use of the double-precision shaders in HLSL. Refer to D3D11_FEATURE_DATA_DOUBLES.

D3D11_FEATURE_FORMAT_SUPPORT

Supports the formats in D3D11_FORMAT_SUPPORT. Refer to D3D11_FEATURE_DATA_FORMAT_SUPPORT.

D3D11_FEATURE_FORMAT_SUPPORT2

Supports the formats in D3D11_FORMAT_SUPPORT2. Refer to D3D11_FEATURE_DATA_FORMAT_SUPPORT2.

D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS

Supports compute shaders and raw and structured buffers. Refer to D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS.

D3D11_FEATURE_D3D11_OPTIONS

Supports Direct3D 11.1 feature options. Refer to D3D11_FEATURE_DATA_D3D11_OPTIONS.

Direct3D 11:  This value is not supported until Direct3D 11.1.

D3D11_FEATURE_ARCHITECTURE_INFO

Supports specific adapter architecture. Refer to D3D11_FEATURE_DATA_ARCHITECTURE_INFO.

Direct3D 11:  This value is not supported until Direct3D 11.1.

D3D11_FEATURE_D3D9_OPTIONS

Supports Direct3D 9 feature options. Refer to D3D11_FEATURE_DATA_D3D9_OPTIONS.

Direct3D 11:  This value is not supported until Direct3D 11.1.

D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT

Supports minimum precision of shaders. For more info about HLSL minimum precision, see using HLSL minimum precision. Refer to D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT.

Direct3D 11:  This value is not supported until Direct3D 11.1.

D3D11_FEATURE_D3D9_SHADOW_SUPPORT

Supports Direct3D 9 shadowing feature. Refer to D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT.

Direct3D 11:  This value is not supported until Direct3D 11.1.

D3D11_FEATURE_D3D11_OPTIONS1

Supports Direct3D 11.2 feature options. Refer to D3D11_FEATURE_DATA_D3D11_OPTIONS1.

Direct3D 11:  This value is not supported until Direct3D 11.2.

D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT

Supports Direct3D 11.2 instancing options. Refer to D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT.

Direct3D 11:  This value is not supported until Direct3D 11.2.

D3D11_FEATURE_MARKER_SUPPORT

Supports Direct3D 11.2 marker options. Refer to D3D11_FEATURE_DATA_MARKER_SUPPORT.

Direct3D 11:  This value is not supported until Direct3D 11.2.

D3D11_FEATURE_D3D9_OPTIONS1

Supports Direct3D 9 feature options, which includes the Direct3D 9 shadowing feature and instancing support. Refer to D3D11_FEATURE_DATA_D3D9_OPTIONS1.

Direct3D 11:  This value is not supported until Direct3D 11.2.

D3D11_FEATURE_D3D11_OPTIONS2

Supports Direct3D 11.3 conservative rasterization feature options. Refer to D3D11_FEATURE_DATA_D3D11_OPTIONS2.

Direct3D 11:  This value is not supported until Direct3D 11.3.

D3D11_FEATURE_D3D11_OPTIONS3

Supports Direct3D 11.4 conservative rasterization feature options. Refer to D3D11_FEATURE_DATA_D3D11_OPTIONS3.

Direct3D 11:  This value is not supported until Direct3D 11.4.

D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT

Supports GPU virtual addresses. Refer to D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT.

D3D11_FEATURE_D3D11_OPTIONS4

Supports a single boolean for NV12 shared textures. Refer to D3D11_FEATURE_DATA_D3D11_OPTIONS4.

Direct3D 11:  This value is not supported until Direct3D 11.4.

Remarks

This enumeration is used when querying a driver about support for these features by calling ID3D11Device::CheckFeatureSupport. Each value in this enumeration has a corresponding data structure that is required to be passed to the pFeatureSupportData parameter of ID3D11Device::CheckFeatureSupport.

Requirements

Header

D3D11.h

See also

Core Enumerations

 

 

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