AppendStructuredBuffer

AppendStructuredBuffer

Output buffer that appears as a stream the shader may append to. Only structured buffers can take T types that are structures.

MethodDescription
Append Appends a value to the end of the buffer.
GetDimensions Gets the resource dimensions.

 

The UAV format bound to this resource needs to be created with the DXGI_FORMAT_UNKNOWN format.

The UAV bound to this resource must have been created with D3D11_BUFFER_UAV_FLAG_APPEND.

For more information about an append structured buffer, see both sections: append and consume buffer and structured buffer.

Minimum Shader Model

This object is supported in the following shader models.

Shader ModelSupported
Shader Model 5 and higher shader modelsyes

 

This object is supported for the following types of shaders:

VertexHullDomainGeometryPixelCompute
xx

 

 

 

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