Generates the corrected tessellation factors for a tri patch.
void ProcessTriTessFactorsMin( in float3 RawEdgeFactors, in float InsideScale, out float3 RoundedEdgeTessFactors, out float RoundedInsideTessFactors, out float UnroundedInsideTessFactors );
- RawEdgeFactors [in]
The edge tessellation factors, passed into the tessellator stage.
- InsideScale [in]
The scale factor applied to the UV tessellation factors computed by the tessellation stage. The allowable range for InsideScale is 0.0 to 1.0.
- RoundedEdgeTessFactors [out]
The rounded edge-tessellation factors calculated by the tessellator stage.
- RoundedInsideTessFactors [out]
The rounded tessellation factors calculated by the tessellator stage for inside edges.
- UnroundedInsideTessFactors [out]
The tessellation factors calculated by the tessellator stage for inside edges.
This function does not return a value.
Generates the corrected tessellation factors for a tri patch, computing the inside tessellation factor as the minimum of the edge tessellation factors, which is then scaled by InsideScale. The result is then rounded based on the partitioning mode, but the unrounded results are available using the UnroundedInsideTessFactor parameter.
This function is supported in the following shader models.
|Shader Model 5 and higher shader models||yes|
This function is supported in the following types of shaders: