AllMemoryBarrierWithGroupSync function

Blocks execution of all threads in a group until all memory accesses have been completed and all threads in the group have reached this call.

Syntax

void AllMemoryBarrierWithGroupSync(void);

Parameters

This function has no parameters.

Return value

This function does not return a value.

Remarks

A memory barrier guarantees that outstanding memory operations have completed. Threads are synchronized at GroupSync barriers. This may stall a thread or threads if memory operations are in progress.

Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 5 and higher shader modelsyes

 

This function is supported in the following types of shaders:

VertexHullDomainGeometryPixelCompute
x

 

See also

Intrinsic Functions
Shader Model 5

 

 

Show: