RenderTarget2D Constructor (GraphicsDevice, Int32, Int32, Boolean, SurfaceFormat, DepthFormat)

RenderTarget2D Constructor (GraphicsDevice, Int32, Int32, Boolean, SurfaceFormat, DepthFormat)

Creates an instance of this object.

Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)

public RenderTarget2D(
	GraphicsDevice graphicsDevice,
	int width,
	int height,
	bool mipMap,
	SurfaceFormat preferredFormat,
	DepthFormat preferredDepthFormat
)

Parameters

graphicsDevice
Type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
The graphics device to associate with this render target resource.
width
Type: System.Int32
Width, in pixels, of the render target. You can use BackBufferWidth to get the current screen width.
height
Type: System.Int32
Height, in pixels, of the render target. You can use BackBufferHeight to get the current screen height.
mipMap
Type: System.Boolean
True to enable a full mipmap chain to be generated, false otherwise.
preferredFormat
Type: Microsoft.Xna.Framework.Graphics.SurfaceFormat
Preferred format for the surface data. This is the format preferred by the application, which may or may not be available from the hardware.
preferredDepthFormat
Type: Microsoft.Xna.Framework.Graphics.DepthFormat
Preferred format for the depth buffer. This is the format preferred by the application, which may or may not be available from the hardware.

Silverlight

Supported in: 5

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

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