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Texture2D Constructor (GraphicsDevice, Int32, Int32, Boolean, SurfaceFormat)

Creates a new instance of this object.

Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)

public Texture2D(
	GraphicsDevice graphicsDevice,
	int width,
	int height,
	bool mipMap,
	SurfaceFormat format
)

Parameters

graphicsDevice
Type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
The device.
width
Type: System.Int32
Texture width.
height
Type: System.Int32
Texture height.
mipMap
Type: System.Boolean
true to generate a full mipmap chain; otherwise, false.
format
Type: Microsoft.Xna.Framework.Graphics.SurfaceFormat
Texture data format.

Silverlight

Supported in: 5

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

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