SocketPermission Class
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SocketPermission Class


Controls rights to make or accept connections on a transport address.

Namespace:   System.Net
Assembly:  System (in System.dll)

public sealed class SocketPermission : CodeAccessPermission, 

System_CAPS_pubmethodSocketPermission(NetworkAccess, TransportType, String, Int32)

Initializes a new instance of the SocketPermission class for the given transport address with the specified permission.


Initializes a new instance of the SocketPermission class that allows unrestricted access to the Socket or disallows access to the Socket.


Gets a list of EndpointPermission instances that identifies the endpoints that can be accepted under this permission instance.


Gets a list of EndpointPermission instances that identifies the endpoints that can be connected to under this permission instance.

System_CAPS_pubmethodAddPermission(NetworkAccess, TransportType, String, Int32)

Adds a permission to the set of permissions for a transport address.


Declares that the calling code can access the resource protected by a permission demand through the code that calls this method, even if callers higher in the stack have not been granted permission to access the resource. Using Assert can create security issues.(Inherited from CodeAccessPermission.)


Creates a copy of a SocketPermission instance.(Overrides CodeAccessPermission.Copy().)


Forces a SecurityException at run time if all callers higher in the call stack have not been granted the permission specified by the current instance.(Inherited from CodeAccessPermission.)


Obsolete.Prevents callers higher in the call stack from using the code that calls this method to access the resource specified by the current instance.(Inherited from CodeAccessPermission.)


Determines whether the specified CodeAccessPermission object is equal to the current CodeAccessPermission.(Inherited from CodeAccessPermission.)


Reconstructs a SocketPermission instance for an XML encoding.(Overrides CodeAccessPermission.FromXml(SecurityElement).)


Gets a hash code for the CodeAccessPermission object that is suitable for use in hashing algorithms and data structures such as a hash table.(Inherited from CodeAccessPermission.)


Gets the Type of the current instance.(Inherited from Object.)


Returns the logical intersection between two SocketPermission instances.(Overrides CodeAccessPermission.Intersect(IPermission).)


Determines if the current permission is a subset of the specified permission.(Overrides CodeAccessPermission.IsSubsetOf(IPermission).)


Checks the overall permission state of the object.


Prevents callers higher in the call stack from using the code that calls this method to access all resources except for the resource specified by the current instance.(Inherited from CodeAccessPermission.)


Creates and returns a string representation of the current permission object.(Inherited from CodeAccessPermission.)


Creates an XML encoding of a SocketPermission instance and its current state.(Overrides CodeAccessPermission.ToXml().)


Returns the logical union between two SocketPermission instances.(Overrides CodeAccessPermission.Union(IPermission).)


Defines a constant that represents all ports.

SocketPermission instances control permission to accept connections or initiate Socket connections. A Socket permission can be established for a host name or IP address, a port number, and a transport protocol.


Avoid creating socket permissions using host names, as these names have to be resolved to IP addresses, and this might block the stack.

The following example demonstrates how to use the SocketPermission class to set, change, and enforce various socket access restrictions.

     // Creates a SocketPermission restricting access to and from all URIs.
     SocketPermission mySocketPermission1 = new SocketPermission(PermissionState.None);

     // The socket to which this permission will apply will allow connections from
     mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "", 11000);

     // Creates a SocketPermission which will allow the target Socket to connect with
     SocketPermission mySocketPermission2 =
                                new SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "", 11002);

     // Creates a SocketPermission from the union of two SocketPermissions.
     SocketPermission mySocketPermissionUnion = 

     // Checks to see if the union was successfully created by using the IsSubsetOf method.
     if (mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) && 
          Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2"); 

          // Prints the allowable accept URIs to the console.
          Console.WriteLine("This union accepts connections on :");

          IEnumerator myEnumerator = mySocketPermissionUnion.AcceptList;
	   while (myEnumerator.MoveNext()) {

             // Prints the allowable connect URIs to the console.
          Console.WriteLine("This union permits connections to :");

          myEnumerator = mySocketPermissionUnion.ConnectList;
	   while (myEnumerator.MoveNext()) {


     // Creates a SocketPermission from the intersect of two SocketPermissions.
     SocketPermission mySocketPermissionIntersect = 

     // mySocketPermissionIntersect should now contain the permissions of mySocketPermission1.
     if (mySocketPermission1.IsSubsetOf(mySocketPermissionIntersect)){
          Console.WriteLine("This is expected");
    // mySocketPermissionIntersect should not contain the permissios of mySocketPermission2.
     if (mySocketPermission2.IsSubsetOf(mySocketPermissionIntersect)){
          Console.WriteLine("This should not print");

// Creates a copy of the intersect SocketPermission.
     SocketPermission mySocketPermissionIntersectCopy = 

     if (mySocketPermissionIntersectCopy.Equals(mySocketPermissionIntersect)){
     Console.WriteLine("Copy successfull");

     // Converts a SocketPermission to XML format and then immediately converts it back to a SocketPermission.

     // Checks to see if permission for this socket resource is unrestricted.  If it is, then there is no need to
     // demand that permissions be enforced.
     if (mySocketPermissionUnion.IsUnrestricted()){

          //Do nothing.  There are no restrictions.

         // Enforces the permissions found in mySocketPermissionUnion on any Socket Resources used below this statement. 

	IPHostEntry myIpHostEntry = Dns.Resolve("");
	IPEndPoint myLocalEndPoint = new IPEndPoint(myIpHostEntry.AddressList[0], 11000);

       Socket s = new Socket(myLocalEndPoint.Address.AddressFamily,
       catch (Exception e){
            Console.WriteLine("Exception Thrown: " + e.ToString());

      // Perform all socket operations in here.


.NET Framework
Available since 1.1

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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