Engine Interface
A debug engine that is used to map to code type.
Assembly: EnvDTE80 (in EnvDTE80.dll)
| Name | Description | |
|---|---|---|
![]() | AttachResult | Gets a result indicating whether an attached engine failed or not. |
![]() | Collection | Gets the Engines collection. |
![]() | DTE | Gets the top-level extensibility object. |
![]() | ID | Gets the ID GUID of the debugging engine. |
![]() | Name | Gets the name of the Engine object. |
![]() | Parent | Gets the immediate parent object of a Engine object. |
Used to determine how the debugger will debug based on the code. This corresponds to the Attach to Process window.
An Engine object is used to specify what type of programs are intended to be debugged in a given process. For example, if you want to debug only managed code inside a process, attach to the process using the "Common Language Runtime" debugging engine. If you want to debug both managed and unmanaged parts of a process, attach with the "Interop COM+" engine.
Imports EnvDTE Imports EnvDTE80 Imports System.Diagnostics Imports Microsoft.VisualBasic.ControlChars Public Module Module1 Sub ShowDefaultEngines() Dim dbg As EnvDTE80.Debugger2 dbg = DTE.Debugger dbg.HexDisplayMode = True Dim transport As EnvDTE80.Transport transport = dbg.Transports.Item("default") Dim engine As EnvDTE80.Engine Dim strEngineList As String For Each engine In transport.Engines strEngineList = strEngineList + engine.Name + ", " + _ engine.ID + ", " + engine.AttachResult.ToString + NewLine Next MsgBox(strEngineList) End Sub End Module
