Engine Interface

 

A debug engine that is used to map to code type.

Namespace:   EnvDTE80
Assembly:  EnvDTE80 (in EnvDTE80.dll)

[GuidAttribute("8CEA6D39-EBEE-4DE9-B282-B5CECE9C9861")]
public interface Engine

NameDescription
System_CAPS_pubpropertyAttachResult

Gets a result indicating whether an attached engine failed or not.

System_CAPS_pubpropertyCollection

Gets the Engines collection.

System_CAPS_pubpropertyDTE

Gets the top-level extensibility object.

System_CAPS_pubpropertyID

Gets the ID GUID of the debugging engine.

System_CAPS_pubpropertyName

Gets the name of the Engine object.

System_CAPS_pubpropertyParent

Gets the immediate parent object of a Engine object.

Used to determine how the debugger will debug based on the code. This corresponds to the Attach to Process window.

An Engine object is used to specify what type of programs are intended to be debugged in a given process. For example, if you want to debug only managed code inside a process, attach to the process using the "Common Language Runtime" debugging engine. If you want to debug both managed and unmanaged parts of a process, attach with the "Interop COM+" engine.

Imports EnvDTE
Imports EnvDTE80
Imports System.Diagnostics
Imports Microsoft.VisualBasic.ControlChars

Public Module Module1

    Sub ShowDefaultEngines()
        Dim dbg As EnvDTE80.Debugger2
        dbg = DTE.Debugger

        dbg.HexDisplayMode = True

        Dim transport As EnvDTE80.Transport
        transport = dbg.Transports.Item("default")

        Dim engine As EnvDTE80.Engine
        Dim strEngineList As String
        For Each engine In transport.Engines
            strEngineList = strEngineList + engine.Name + ", " + _
            engine.ID + ", " + engine.AttachResult.ToString + NewLine
        Next
        MsgBox(strEngineList)
    End Sub
End Module
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