CodeEvent::AddAttribute Method (String^, String^, Object^)

 

Creates a new attribute code construct and inserts the code in the correct location.

Namespace:   EnvDTE80
Assembly:  EnvDTE80 (in EnvDTE80.dll)

CodeAttribute^ AddAttribute(
	String^ Name,
	String^ Value,
	Object^ Position
)

Parameters

Name
Type: System::String^

The name of the attribute.

Value
Type: System::String^

The value of the attribute, which may be a comma separated list of parameters for a parameterized property.

Position
Type: System::Object^

Optional. The position of the element after which to add the new element.

If the value is zero, the new element is added at the beginning of the collection (default); if the value is -1, at the end.

Return Value

Type: EnvDTE::CodeAttribute^

A CodeAttribute object.

System_CAPS_noteNote

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same.

The following example demonstrates how to use the AddAttribute method.

public static void AddAttribute(EnvDTE80.DTE2 dte)
{
    TextSelection objTextSel;
    EnvDTE80.CodeEvent codeEvent;
    objTextSel = (TextSelection)dte.ActiveDocument.Selection;
    codeEvent = (EnvDTE80.CodeEvent)objTextSel.ActivePoint.get_CodeElement(vsCMElement.vsCMElementEvent);

    codeEvent.AddAttribute("Obsolete", "\"NewAttribute\", true", 1);
    string str = "";
    foreach (CodeElement ce in codeEvent.Attributes)
        str += "\n" + ce.FullName;
    MessageBox.Show("\nAddAttribute method: " +
                    str, "Testing CodeEvent");
}
Return to top
Show: