FileCodeModel::AddStruct Method (String^, Object^, Object^, Object^, vsCMAccess)
Creates a new structure code construct and inserts the code in the correct location.
Assembly: EnvDTE (in EnvDTE.dll)
CodeStruct^ AddStruct( String^ Name, Object^ Position, Object^ Bases, Object^ ImplementedInterfaces, vsCMAccess Access = vsCMAccess::vsCMAccessDefault )
Parameters
- Name
-
Type:
System::String^
Required. The name of the new structure.
- Position
-
Type:
System::Object^
Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.
If the value is a Long data type, then AddStruct indicates the element after which to add the new element.
Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.
- Bases
-
Type:
System::Object^
Required. Default value is Nothing. A variant that holds a SafeArray of fully qualified type names or CodeInterface objects from which the new interface derives.
- ImplementedInterfaces
-
Type:
System::Object^
Required. Default value is Nothing. A SafeArray of fully qualified type names or CodeInterface objects, each representing interfaces that the new class promises to implement.
- Access
-
Type:
EnvDTE::vsCMAccess
Optional. A vsCMAccess constant.
Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.
The correctness of the arguments is determined by the language behind the code model.