FileCodeModel::AddStruct Method (String^, Object^, Object^, Object^, vsCMAccess)

 

Creates a new structure code construct and inserts the code in the correct location.

Namespace:   EnvDTE
Assembly:  EnvDTE (in EnvDTE.dll)

CodeStruct^ AddStruct(
	String^ Name,
	Object^ Position,
	Object^ Bases,
	Object^ ImplementedInterfaces,
	vsCMAccess Access = vsCMAccess::vsCMAccessDefault
)

Parameters

Name
Type: System::String^

Required. The name of the new structure.

Position
Type: System::Object^

Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.

If the value is a Long data type, then AddStruct indicates the element after which to add the new element.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Bases
Type: System::Object^

Required. Default value is Nothing. A variant that holds a SafeArray of fully qualified type names or CodeInterface objects from which the new interface derives.

ImplementedInterfaces
Type: System::Object^

Required. Default value is Nothing. A SafeArray of fully qualified type names or CodeInterface objects, each representing interfaces that the new class promises to implement.

Access
Type: EnvDTE::vsCMAccess

Optional. A vsCMAccess constant.

Return Value

Type: EnvDTE::CodeStruct^

A CodeStruct object.

Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.

The correctness of the arguments is determined by the language behind the code model.

No code example is currently available or this language may not be supported.
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