Debugger.Stop Method (Boolean)

 

Stops debugging, terminating, or detaching from all attached processes.

Namespace:   EnvDTE
Assembly:  EnvDTE (in EnvDTE.dll)

void Stop(
	bool WaitForDesignMode = true
)

Parameters

WaitForDesignMode
Type: System.Boolean

Set to true if the debugging session should stop only when it reaches design mode. Set to false if you intend to stop debugging, but you need to perform other tasks in the macro even before the debugger enters Design mode.

Stop stops debugging and terminates the attached process. See for more information.03C68F95-AA96-481B-990E-467E065453A5

The following example demonstrates how to use the Stop method.

public static void Stop(DTE dte)
{
    EnvDTE.Debugger debugger = (EnvDTE.Debugger)dte.Debugger;
    debugger.Stop(true);
}
System_CAPS_noteNote

Macros are run on the main thread of Visual Studio. The following code does not work and the macro loops indefinitely, because the integrated development environment (IDE) never has a chance to enter Design mode. Instead, you should resort to a separate thread or pooling mechanism.

' Bad Code Example.
Sub StopDebuggingAndWaitForDesign
    DTE.Debugger.Stop(False)

    While DTE.Debugger.CurrentMode <> dbgDebugMode.dbgDesignMode
        System.Threading.Thread.Sleep(50)
    End While

    MsgBox("Debugger has been stopped")

End Sub

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