CodeStruct::AddProperty Method (String^, String^, Object^, Object^, vsCMAccess, Object^)
Creates a new property code construct and inserts the code in the correct location.
Assembly: EnvDTE (in EnvDTE.dll)
CodeProperty^ AddProperty( String^ GetterName, String^ PutterName, Object^ Type, Object^ Position, vsCMAccess Access = vsCMAccess::vsCMAccessDefault, Object^ Location )
Parameters
- GetterName
-
Type:
System::String^
Required. The name of the function that gets the property's value.
- PutterName
-
Type:
System::String^
Required. The name of the function that sets the property.
- Type
-
Type:
System::Object^
Required. The type of property. This can be a CodeTypeRef object, a vsCMTypeRef value, or a fully qualified type name.
- Position
-
Type:
System::Object^
Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.
If the value is a Long data type, then AddProperty indicates the element after which to add the new element.
Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means that the element should be placed at the end.
- Access
-
Type:
EnvDTE::vsCMAccess
Optional. The access. A vsCMAccess constant value.
- Location
-
Type:
System::Object^
Optional. The location.
Native Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.
The correctness of the arguments is determined by the language behind the code model.
Note |
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The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic). |
