CodeStruct::AddClass Method (String^, Object^, Object^, Object^, vsCMAccess)

 

Creates a new class code construct and inserts the code in the correct location.

Namespace:   EnvDTE
Assembly:  EnvDTE (in EnvDTE.dll)

CodeClass^ AddClass(
	String^ Name,
	Object^ Position,
	Object^ Bases,
	Object^ ImplementedInterfaces,
	vsCMAccess Access = vsCMAccess::vsCMAccessDefault
)

Parameters

Name
Type: System::String^

Required. The name of the class.

Position
Type: System::Object^

Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.

If the value is a Long data type, then AddClass indicates the element after which to add the new element.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means that the element should be placed at the end.

Bases
Type: System::Object^

Optional. Default = 0. A SafeArray of fully qualified type names or CodeClass objects from which the new class inherits its implementations.

ImplementedInterfaces
Type: System::Object^

Optional. Default = 0. A SafeArray of fully qualified type names or CodeInterface objects, each representing an interface that the new class promises to implement.

Access
Type: EnvDTE::vsCMAccess

Optional. A vsCMAccess constant.

Return Value

Type: EnvDTE::CodeClass^

A CodeClass object.

The correctness of the arguments is determined by the language behind the code model.

System_CAPS_noteNote

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).

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