CodeModel::AddFunction Method (String^, Object^, vsCMFunction, Object^, Object^, vsCMAccess)

 

Creates a new function code construct and inserts the code in the correct location.

Namespace:   EnvDTE
Assembly:  EnvDTE (in EnvDTE.dll)

CodeFunction^ AddFunction(
	String^ Name,
	Object^ Location,
	vsCMFunction Kind,
	Object^ Type,
	Object^ Position,
	vsCMAccess Access = vsCMAccess::vsCMAccessDefault
)

Parameters

Name
Type: System::String^

Required. The name of the new function.

Location
Type: System::Object^

Required. The path and file name for the new function definition. Depending on the language, the file name is either relative or absolute to the project file. The file is added to the project if it is not already a project item. If the file cannot be created and added to the project, then AddFunction fails.

Kind
Type: EnvDTE::vsCMFunction

Required. The vsCMFunction constant indicating the type of function, such as whether the function is a property-get or a method.

Type
Type: System::Object^

Required. A vsCMTypeRef constant indicating the data type that the function returns. This can be a CodeTypeRef object, a vsCMTypeRef constant, or a fully qualified type name.

Position
Type: System::Object^

Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.

If the value is a Long data type, then AddFunction indicates the element after which to add the new element.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means that the element should be placed at the end.

Access
Type: EnvDTE::vsCMAccess

Optional. A vsCMAccess constant.

Return Value

Type: EnvDTE::CodeFunction^

A CodeFunction object.

The following code adds an overload operator by using vsCMFunction.vsCMFunctionOperator.

Sub testAddOverloadOperatorCPP()

Dim fcm As FileCodeModel = _

DTE.ActiveDocument.ProjectItem.FileCodeModel

Dim cc As CodeClass = fcm.CodeElements.Item("someClassName")

cc.AddFunction("+", vsCMFunction.vsCMFunctionOperator, _

vsCMTypeRef.vsCMTypeRefInt)

'cc.AddFunction("someFunction +", _

vsCMFunction.vsCMFunctionFunction, vsCMTypeRef.vsCMTypeRefInt)

End Sub

In this instance, you must explicitly specify the name of the function you want to overload (in this case, "someFunction") in the call to AddFunction, not just the overload operator itself.

Using the above code as an example, cc.AddFunction("+", vsCMFunction.vsCMFunctionOperator,...) does not work. You must instead use cc.AddFunction("someFunction +", vsCMFunction.vsCMFunctionFunction,...)

Only Visual C++ implements AddFunction, because C#, Visual Basic, and J# do not allow top-level functions.

Native Native Visual C++ requires the colon-separated (::) format for its fully qualified type names.

System_CAPS_noteNote

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).

No code example is currently available or this language may not be supported.
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