CodeClass::AddBase Method (Object^, Object^)

 

Adds an item to the list of inherited objects.

Namespace:   EnvDTE
Assembly:  EnvDTE (in EnvDTE.dll)

CodeElement^ AddBase(
	Object^ Base,
	Object^ Position
)

Parameters

Base
Type: System::Object^

Required. The class from which to derive implementation.

For CodeClass objects, this is either a CodeClass or a fully qualified type name. Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.

Position
Type: System::Object^

Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.

If the value is a Long, then AddBase indicates the element after which to add the new element.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Return Value

Type: EnvDTE::CodeElement^

A CodeElement object.

AddBase returns a CodeElement object rather than a CodeType to accommodate Visual C++, and the Kind of the returned object is vsCMElementVCBase for the implementation of Visual C++.

System_CAPS_noteNote

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).

No code example is currently available or this language may not be supported.
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