Breakpoint.Enabled Property

 

Sets or gets the enabled state of this Breakpoint object.

Namespace:   EnvDTE
Assembly:  EnvDTE (in EnvDTE.dll)

bool Enabled { get; set; }

Property Value

Type: System.Boolean

A Boolean value representing whether this T:EnvDTE.Breakpoint object is enabled or not.

Returns true if the breakpoint is enabled, false if not.

The following example demonstrates how to use the Enabled property.

public static void Enabled(DTE dte)
{
    // Setup debug Output window.
    Window w = (Window)dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
    w.Visible = true;
    OutputWindow ow = (OutputWindow)w.Object;
    OutputWindowPane owp = ow.OutputWindowPanes.Add("Enabled Property Test: ");
    owp.Activate();
    EnvDTE.Debugger debugger = (EnvDTE.Debugger)dte.Debugger;
    owp.OutputString("Breakpoint in the file " + debugger.Breakpoints.Item(1).File);
    owp.OutputString(" on line " + 
                     debugger.Breakpoints.Item(1).FileLine.ToString() + " column ");
    owp.OutputString(debugger.Breakpoints.Item(1).FileColumn.ToString() + " is ");
    owp.OutputString(debugger.Breakpoints.Item(1).Enabled ? "enabled." : "disabled.");
    owp.OutputString("\nThis breakpoint is in the function: " + 
                     debugger.Breakpoints.Item(1).FunctionName);
}
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