glTranslatef function

The glTranslatef function multiplies the current matrix by a translation matrix.

Syntax

void WINAPI glTranslatef(
   GLfloat x,
   GLfloat y,
   GLfloat z
);

Parameters

x

The x coordinate of a translation vector.

y

The y coordinate of a translation vector.

z

The z coordinate of a translation vector.

Return value

This function does not return a value.

Remarks

The glTranslatef function produces the translation specified by (x, y, z). The translation vector is used to compute a 4x4 translation matrix:

Diagram showing the 4x4 translation matrix specified by x, y, z.

The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix. That is, if M is the current matrix and T is the translation matrix, then M is replaced with M T.

If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glTranslatef is called are translated. Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.

The following functions retrieve information related to glTranslated and glTranslatef:

glGet with argument GL_MATRIX_MODE

glGet with argument GL_MODELVIEW_MATRIX

glGet with argument GL_PROJECTION_MATRIX

glGet with argument GL_TEXTURE_MATRIX

Requirements

Requirement Value
Minimum supported client
Windows 2000 Professional [desktop apps only]
Minimum supported server
Windows 2000 Server [desktop apps only]
Header
Gl.h
Library
Opengl32.lib
DLL
Opengl32.dll

See also

glBegin

glEnd

glMatrixMode

glMultMatrix

glPushMatrix

glRotate

glScale