Touch OS Design Development

Touch OS Design Development (Windows Embedded CE 6.0)


Touch Screen (Stylus) functionality in Windows Embedded CE provides support for stylus input. Many OS designs rely on stylus input rather than mouse input to enhance portability. Applications, however, process stylus events as a click of the left mouse button only, so the Touch Screen (Stylus) Catalog item does not provide as broad a range of pointer capabilities as the Mouse Catalog item. But, a great deal of input functionality, such as the Software-based Input Panel, Handwriting Recognizer Engine (HWX), and Transcriber Handwriting Recognizer Application Catalog items, require the Touch Screen (Stylus) Catalog item.

Touch Screen (Stylus) Overview

Provides an overview of Touch Screen (Stylus), including the module that implements Touch Screen (Stylus), and implementation considerations.

Customizing the Touch Screen (Stylus) Calibration User Interface Component

Provides information about customizing the calibration user interface component.

Touch Screen Calibration Reference

Provides descriptions of the programming elements available to OS developers for the touch screen calibration.


Provides an overview of the programming consideration involved in recognizing stylus or touch screen user input.

Graphics, Windowing and Events (GWES)

Describes the Graphics, Windowing, and Events Subsystem (GWES) component and provides information on how to use GWES in your device. GWES is the interface between the user, your application, and the operating system (OS).

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