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IXRLinearColorKeyFrame (Compact 2013)

3/28/2014

This class defines an animation segment that uses linear interpolation to animate from the color value of the previous key frame to its own value.

Syntax

class IXRLinearColorKeyFrame : public IXRColorKeyFrame

Inheritance Hierarchy

IXRDependencyObject

    IXRColorKeyFrame

        IXRLinearColorKeyFrame

Methods

This class defines no new methods. It inherits its methods from IXRColorKeyFrame.

Thread Safety

Members of this class are thread-safe if you previously called IXRApplication::CreateHostFromXaml and supplied it with an XRWindowCreateParams structure that has AllowsMultipleThreadAccess set to true.

Remarks

This class animates a color value along a set of key frames using an IXRColorKeyFrameCollection that belongs to an IXRColorAnimationUsingKeyFrames object.

A key frame defines a segment of the IXRColorAnimationUsingKeyFrames object it belongs to. Each key frame has a target color value and a key-time. The key-time specifies the time at which the target value of the key frame is reached. A key frame animates from the target value of the previous key frame to its own target value. It starts when the previous key frame ends, and it ends when its own key-time is reached.

Linear key frames like IXRLinearColorKeyFrame interpolate smoothly between values.

When you create a class instance, use an IXRLinearColorKeyFramePtr smart pointer instead of a raw interface pointer. For more information, see XRPtr<Interface>.

You can also define a linear color key-frame that uses key-frames in Microsoft Silverlight 3 XAML. For information about the differences between XAML in XAML for Windows Embedded and Silverlight 3, see Differences Between Microsoft Silverlight 3 and XAML for Windows Embedded. For more information about how to define this element in the source XAML for your application, see the LinearColorKeyFrame Class on MSDN.

.NET Framework Equivalent

System.Windows.Media.Animation.LinearColorKeyFrame

Requirements

Header

XamlRuntime.h

sysgen

SYSGEN_XAML_RUNTIME

See Also

Reference

Classes for Animation Storyboards
Classes for Visual Appearance