D3DMXVECTOR3FXD (Windows Embedded CE 6.0)

1/6/2010

This structure describes a three-dimensional vector using fixed point numbers.

Syntax

typedef struct D3DMXVECTOR3FXD {
#ifdef __cplusplus
public:
    D3DMXVECTOR3FXD() {};
    D3DMXVECTOR3FXD( CONST FIXED * );
    D3DMXVECTOR3FXD( CONST D3DMVECTOR& );
    D3DMXVECTOR3FXD( FIXED x, FIXED y, FIXED z );
    D3DMXVECTOR3FXD( FLOAT x, FLOAT y, FLOAT z );
    // casting
    operator FIXED* ();
    operator CONST FIXED* () const;
    // assignment operators
    D3DMXVECTOR3FXD& operator += ( CONST D3DMXVECTOR3FXD& );
    D3DMXVECTOR3FXD& operator -= ( CONST D3DMXVECTOR3FXD& );
    D3DMXVECTOR3FXD& operator *= ( FIXED );
    D3DMXVECTOR3FXD& operator /= ( FIXED );
    // unary operators
    D3DMXVECTOR3FXD operator + () const;
    D3DMXVECTOR3FXD operator - () const;
    // binary operators
    D3DMXVECTOR3FXD operator + ( CONST D3DMXVECTOR3FXD& ) const;
    D3DMXVECTOR3FXD operator - ( CONST D3DMXVECTOR3FXD& ) const;
    D3DMXVECTOR3FXD operator * ( FIXED ) const;
    D3DMXVECTOR3FXD operator / ( FIXED ) const;
    friend D3DMXVECTOR3FXD operator * ( FIXED, CONST struct
D3DMXVECTOR3FXD& );
    BOOL operator == ( CONST D3DMXVECTOR3FXD& ) const;
    BOOL operator != ( CONST D3DMXVECTOR3FXD& ) const;
        
#endif //__cplusplus
    FIXED x, y, z;
} D3DMXVECTOR3FXD, *LPD3DMXVECTOR3FXD;

Members

  • x
    A FIXED value for the x-component.
  • y
    A FIXED value for the y-component.
  • z
    A FIXED value for the z-component.

Requirements

Header d3dmx.h
Windows Embedded CE Windows Embedded CE 6.0 and later

See Also

Reference

D3DMX Structures
D3DMXVECTOR3