IDirect3DMobileDevice::ColorFill (Windows Embedded CE 6.0)

1/6/2010

This method allows an application to fill a surface with a given pixel color in a given rectangle. Do not use this method to clear the swap chain. You can accomplish this task more effectively by calling the IDirect3DMobileDevice::Clear method instead. Also, the IDirect3DMobileDevice::ColorFill method does not allow the application to fill the depth buffer.


HRESULT ColorFill(
  IDirect3DMobileSurface* pSurface,
  CONST RECT* pRect,
  D3DMCOLOR Color
);

pSurface

[in] A pointer to an IDirect3DMobileSurface interface representing the surface that will be contain the rectangle. Setting this parameter to NULL fills the entire surface. This surface must be a render target or a render target texture.

pRect

[in] A pointer to a RECT structure that defines the rectangular region.

Color

[in] A D3DMCOLOR value that defines the color to fill the rectangle with.

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DERR_INVALIDCALL (see D3DMERR Values).

Headerd3dm.h
LibraryD3dm.lib, D3dmguid.lib
Windows Embedded CEWindows CE 5.0 and later

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