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D3DMXVECTOR4FXD (Windows Embedded CE 6.0)

1/6/2010

This structure describes a four-dimensional vector using fixed point numbers.

Syntax

typedef struct D3DMXVECTOR4FXD {
#ifdef __cplusplus
  public:
    D3DMXVECTOR4FXD() {};
    D3DMXVECTOR4FXD( CONST FIXED* );
    D3DMXVECTOR4FXD( FIXED x, FIXED y, FIXED z, FIXED w );
    D3DMXVECTOR4FXD( FLOAT x, FLOAT y, FLOAT z, FLOAT w );
    // casting
    operator FIXED* ();
    operator CONST FIXED* () const;
    // assignment operators
    D3DMXVECTOR4FXD& operator += ( CONST D3DMXVECTOR4FXD& );
    D3DMXVECTOR4FXD& operator -= ( CONST D3DMXVECTOR4FXD& );
    D3DMXVECTOR4FXD& operator *= ( FIXED );
    D3DMXVECTOR4FXD& operator /= ( FIXED );
    // unary operators
    D3DMXVECTOR4FXD operator + () const;
    D3DMXVECTOR4FXD operator - () const;
    // binary operators
    D3DMXVECTOR4FXD operator + ( CONST D3DMXVECTOR4FXD& ) const;
    D3DMXVECTOR4FXD operator - ( CONST D3DMXVECTOR4FXD& ) const;
    D3DMXVECTOR4FXD operator * ( FIXED ) const;
    D3DMXVECTOR4FXD operator / ( FIXED ) const;
    friend D3DMXVECTOR4FXD operator * ( FIXED, CONST D3DMXVECTOR4FXD& );
    BOOL operator == ( CONST D3DMXVECTOR4FXD& ) const;
    BOOL operator != ( CONST D3DMXVECTOR4FXD& ) const;
public:
#endif //__cplusplus
    FIXED x, y, z, w;
} D3DMXVECTOR4FXD, *LPD3DMXVECTOR4FXD;

Members

  • x
    A FIXED value for the x-component.
  • y
    A FIXED value for the y-component.
  • z
    A FIXED value for the z-component.
  • w
    A FIXED value for the w-component.

Requirements

Header d3dmx.h
Windows Embedded CE Windows Embedded CE 6.0 and later

See Also

Reference

D3DMX Structures
D3DMXVECTOR4