D3DMXVec3CrossFxd (Windows Embedded CE 6.0)

1/6/2010

This inline function returns the cross product of two vectors in fixed point format.

Syntax

D3DMXVECTOR3FXD* D3DMXVec3CrossFxd(
  D3DMXVECTOR3FXD*       pOut,
  CONST D3DMXVECTOR3FXD* pV1,
  CONST D3DMXVECTOR3FXD* pV2
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXVECTOR3FXD structure that is the result of the operation.
  • pV1
    [in] Pointer to a source D3DMXVECTOR3FXD structure.
  • pV2
    [in] Pointer to a source D3DMXVECTOR3FXD structure.

Return Value

Pointer to a D3DMXVECTOR3FXD structure that is the cross product of two 3-D vectors.

Remarks

This function determines the cross-product with the following code.

D3DXVECTOR3 v;
v.x = pV1->y * pV2->z - pV1->z * pV2->y;
v.y = pV1->z * pV2->x - pV1->x * pV2->z;
v.z = pV1->x * pV2->y - pV1->y * pV2->x;
*pOut = v;

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXVec3CrossFxd function can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library Implemented in d3dmxmath.inl
Windows Embedded CE Windows Embedded CE 6.0 and later

See Also

Reference

D3DMX Functions
D3DMXVECTOR3FXD
D3DMXVec3Cross