Materials (Windows Embedded CE 6.0)
Materials describe how polygons reflect light or appear to emit light in a 3-D scene. Essentially, a material is a set of properties that tell Microsoft® Direct3D® Mobile the following things about the polygons it is rendering:
How they reflect ambient and diffuse light
What their specular highlights look like
Whether the polygons appear to emit light
|If your application does not specify material properties for rendering, the system uses a default material. The default material reflects all diffuse light — white, for example — with no ambient or specular reflection.|
The following topics provide additional information on materials.