We recommend using Visual Studio 2017
This documentation is archived and is not being maintained.

uniform_real_distribution Class

Generates a uniform floating-point distribution.

template<class RealType = double>
    class uniform_real_distribution {
public:
    typedef RealType result_type;
    struct param_type;
    explicit uniform_real_distribution(result_type min0 = result_type(0.0),
        result_type max0 = result_type(1.0));
    explicit uniform_real_distribution(const param_type& par0);
    result_type a() const;
    result_type b() const;
    param_type param() const;
    void param(const param_type& par0);
    result_type min() const;
    result_type max() const;
    void reset();
    template<class Engine>
        result_type operator()(Engine& eng);
    template<class Engine>
        result_type operator()(Engine& eng,
            const param_type& par0);
private:
    result_type stored_min;
    result_type stored_max;
    };

RealType

The floating-point result type.

This template class describes a distribution that produces values of a user-specified floating-point type with a uniform distribution.

Header: <random>

Namespace: std

Show: