The DispatchState structure is used to transfer state to the IExecutionContext::Dispatch method. It describes the circumstances under which the Dispatch method is invoked on an IExecutionContext interface.
Constructs a new DispatchState object.
Size of this structure, which is used for versioning.
Tells whether this context has entered the Dispatch method because the previous context asynchronously blocked. This is used only on the UMS scheduling context, and is set to the value 0 for all other execution contexts.
Bits reserved for future information passing.