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DispatchState Structure

 

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The DispatchState structure is used to transfer state to the IExecutionContext::Dispatch method. It describes the circumstances under which the Dispatch method is invoked on an IExecutionContext interface.

struct DispatchState;

Public Constructors

NameDescription
DispatchState::DispatchState ConstructorConstructs a new DispatchState object.

Public Data Members

NameDescription
DispatchState::m_dispatchStateSize Data MemberSize of this structure, which is used for versioning.
DispatchState::m_fIsPreviousContextAsynchronouslyBlocked Data MemberTells whether this context has entered the Dispatch method because the previous context asynchronously blocked. This is used only on the UMS scheduling context, and is set to the value 0 for all other execution contexts.
DispatchState::m_reserved Data MemberBits reserved for future information passing.

DispatchState

Header: concrtrm.h

Namespace: concurrency

Constructs a new DispatchState object.

DispatchState();

Size of this structure, which is used for versioning.

unsigned long m_dispatchStateSize;

Tells whether this context has entered the Dispatch method because the previous context asynchronously blocked. This is used only on the UMS scheduling context, and is set to the value 0 for all other execution contexts.

unsigned int m_fIsPreviousContextAsynchronouslyBlocked : 1;

Bits reserved for future information passing.

unsigned int m_reserved : 31;

concurrency Namespace

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