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3.1.3 Initialization

3.1.3 Initialization

The Connecting state, as specified in section 3.1.1.1, is the initial server protocol state. The Connecting state is initialized after the server has received a successful request for the PlayOnPhone operation, as specified in section 3.1.4.8, PlayOnPhone2 operation, as specified in section 3.1.4.7, or PlayOnPhoneGreeting operation, as specified in section 3.1.4.9, from the client. Additional information about arguments that are required to enter the initial state is specified in section 3.2.3.

The server state has a Call_timeout timer that is initialized when the server enters the Disconnected state.

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