dispinterface

Places an interface in the .idl file as a dispatch interface.

[dispinterface]

Remarks

When the dispinterface C++ attribute precedes an interface, it causes the interface to be placed inside the library block in the generated .idl file.

Unless you specify a base class, a dispatch interface will derive from IDispatch. You must specify an id for the members of a dispatch interface.

The usage example for dispinterface in the MIDL documentation:

dispinterface helloPro 
   { interface hello; }; 

is not valid for the dispinterface attribute.

Example

See the example for bindable for an example of how to use dispinterface.

Requirements

Attribute Context

Applies to

interface

Repeatable

No

Required attributes

None

Invalid attributes

dual, object, oleautomation, local, ms_union

For more information, see Attribute Contexts.

See Also

Reference

uuid (C++ Attributes)

dual

custom (C++)

object (C++)

__interface

Other Resources

IDL Attributes

Attributes by Usage

Attributes Samples