Alpha Blending Lines and Fills
In GDI+, a color is a 32-bit value with 8 bits each for alpha, red, green, and blue. The alpha value indicates the transparency of the color — the extent to which the color is blended with the background color. Alpha values range from 0 through 255, where 0 represents a fully transparent color, and 255 represents a fully opaque color.
Alpha blending is a pixel-by-pixel blending of source and background color data. Each of the three components (red, green, blue) of a given source color is blended with the corresponding component of the background color according to the following formula:
displayColor = sourceColor × alpha / 255 + backgroundColor × (255 – alpha) / 255
For example, suppose the red component of the source color is 150 and the red component of the background color is 100. If the alpha value is 200, the red component of the resultant color is calculated as follows:
150 × 200 / 255 + 100 × (255 – 200) / 255 = 139
In This Section
Shows how to draw alpha-blended lines.
Explains how to alpha-blend with brushes.
Describes how to control alpha blending using.
Explains how to use aobject to control alpha blending.