D3D12_TEXTURE_COPY_TYPE enumeration (d3d12.h)
Specifies what type of texture copy is to take place.
Syntax
typedef enum D3D12_TEXTURE_COPY_TYPE {
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1
} ;
Constants
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX Value: 0 Indicates a subresource, identified by an index, is to be copied. |
D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT Value: 1 Indicates a place footprint, identified by a D3D12_PLACED_SUBRESOURCE_FOOTPRINT structure, is to be copied. |
Remarks
This enum is used by the D3D12_TEXTURE_COPY_LOCATION structure.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for