D3D12_TEXTURE_COPY_TYPE enumeration (d3d12.h)

Specifies what type of texture copy is to take place.

Syntax

typedef enum D3D12_TEXTURE_COPY_TYPE {
  D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
  D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1
} ;

Constants

 
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX
Value: 0
Indicates a subresource, identified by an index, is to be copied.
D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT
Value: 1
Indicates a place footprint, identified by a D3D12_PLACED_SUBRESOURCE_FOOTPRINT structure, is to be copied.

Remarks

This enum is used by the D3D12_TEXTURE_COPY_LOCATION structure.

Requirements

Requirement Value
Header d3d12.h

See also

Core Enumerations