D3D12_SUBRESOURCE_FOOTPRINT structure
Describes the format, width, height, depth, and row-pitch of the subresource into the parent resource.
Syntax
typedef struct D3D12_SUBRESOURCE_FOOTPRINT { DXGI_FORMAT Format; UINT Width; UINT Height; UINT Depth; UINT RowPitch; } D3D12_SUBRESOURCE_FOOTPRINT;
Members
- Format
-
A DXGI_FORMAT-typed value that specifies the viewing format.
- Width
-
The width of the subresource.
- Height
-
The height of the subresource.
- Depth
-
The depth of the subresource.
- RowPitch
-
The row pitch, or width, or physical size, in bytes, of the subresource data. This must be a multiple of D3D12_TEXTURE_DATA_PITCH_ALIGNMENT (256), and must be greater than or equal to the size of the data within a row.
Remarks
Use this structure in the D3D12_PLACED_SUBRESOURCE_FOOTPRINT structure.
The helper structure is CD3DX12_SUBRESOURCE_FOOTPRINT.
Requirements
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See also