ID3D12InfoQueue::SetMuteDebugOutput method

Set a boolean that turns the debug output on or off.

Syntax


void SetMuteDebugOutput(
  [in] BOOL bMute
);

Parameters

bMute [in]

Type: BOOL

Disable/Enable the debug output (true to disable or mute the output, false to enable the output).

Return value

This method does not return a value.

Remarks

This will stop messages that pass the storage filter from being printed out in the debug output, however those messages will still be added to the message queue.

Requirements

Header

D3d12sdklayers.h

See also

ID3D12InfoQueue

 

 

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