ID3D12InfoQueue::SetBreakOnSeverity method

Set a message severity level to break on when a message with that severity level passes through the storage filter.

Syntax


HRESULT SetBreakOnSeverity(
  [in] D3D12_MESSAGE_SEVERITY Severity,
  [in] BOOL                   bEnable
);

Parameters

Severity [in]

Type: D3D12_MESSAGE_SEVERITY

A message severity level to break on.

bEnable [in]

Type: BOOL

Turns this breaking condition on or off (true for on, false for off).

Return value

Type: HRESULT

This method returns one of the Direct3D 12 Return Codes.

Requirements

Header

D3d12sdklayers.h

See also

ID3D12InfoQueue

 

 

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