ID3D12InfoQueue::GetBreakOnSeverity method

Get a message severity level to break on when a message with that severity level passes through the storage filter.

Syntax


BOOL GetBreakOnSeverity(
  [in] D3D12_MESSAGE_SEVERITY Severity
);

Parameters

Severity [in]

Type: D3D12_MESSAGE_SEVERITY

Message severity level to break on.

Return value

Type: BOOL

Whether this breaking condition is turned on or off (true for on, false for off).

Requirements

Header

D3d12sdklayers.h

See also

ID3D12InfoQueue

 

 

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