ID3D12DebugCommandList::AssertResourceState method
Checks whether a resource, or subresource, is in a specified state, or not.
Syntax
BOOL AssertResourceState(
[in] ID3D12Resource *pResource,
UINT Subresource,
UINT State
);
Parameters
- pResource [in]
-
Type: ID3D12Resource*
Specifies the ID3D12Resource to check.
- Subresource
-
Type: UINT
The index of the subresource to check. This can be set to an index, or D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES.
- State
-
Type: UINT
Specifies the state to check for. This can be one or more D3D12_RESOURCE_STATES flags Or'ed together.
Return value
Type: BOOL
This method returns true if the resource or subresource is in the specified state, false otherwise.
Requirements
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Header |
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See also
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