Debug Layer Interfaces
The following interfaces are declared in d3d12sdklayers.h.
In this section
| Topic | Description |
|---|---|
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A debug interface controls debug settings and validates pipeline state. It can only be used if the debug layer is turned on. | |
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Adds GPU-Based Validation and Dependent Command Queue Synchronization to the debug layer. | |
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Adds configurable levels of GPU-Based Validation to the debug layer. | |
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Provides methods to monitor and debug a command list. | |
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This interface enables modification of additional command list debug layer settings. | |
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Provides methods to monitor and debug a command queue. | |
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This interface represents a graphics device for debugging. | |
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Specifies device-wide debug layer settings. | |
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An information-queue interface stores, retrieves, and filters debug messages. The queue consists of a message queue, an optional storage filter stack, and a optional retrieval filter stack. |
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