ID3D12ShaderReflection::GetVariableByName method

Gets a variable by name.

Syntax


ID3D12ShaderReflectionVariable* GetVariableByName(
  [in] LPCSTR Name
);

Parameters

Name [in]

Type: LPCSTR

A pointer to a string containing the variable name.

Return value

Type: ID3D12ShaderReflectionVariable*

Returns a ID3D12ShaderReflectionVariable Interface interface.

Remarks

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Header

D3d12shader.h

See also

ID3D12ShaderReflection

 

 

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