ID3D12ShaderReflection::GetResourceBindingDescByName method

Gets a description of how a resource is bound to a shader.

Syntax


HRESULT GetResourceBindingDescByName(
  [in]  LPCSTR                       Name,
  [out] D3D12_SHADER_INPUT_BIND_DESC *pDesc
);

Parameters

Name [in]

Type: LPCSTR

The constant-buffer name of the resource.

pDesc [out]

Type: D3D12_SHADER_INPUT_BIND_DESC*

A pointer to an input-binding description. See D3D12_SHADER_INPUT_BIND_DESC.

Return value

Type: HRESULT

Returns one of the Direct3D 12 Return Codes.

Remarks

A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. GetResourceBindingDescByName gets information about how one resource in the set is bound as an input to the shader. The Name parameter specifies the name of the resource.

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Header

D3d12shader.h

See also

ID3D12ShaderReflection

 

 

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