ID3D12ShaderReflection::GetInputParameterDesc method
Gets an input-parameter description for a shader.
Syntax
HRESULT GetInputParameterDesc(
[in] UINT ParameterIndex,
[out] D3D12_SIGNATURE_PARAMETER_DESC *pDesc
);
Parameters
- ParameterIndex [in]
-
Type: UINT
A zero-based parameter index.
- pDesc [out]
-
Type: D3D12_SIGNATURE_PARAMETER_DESC*
A pointer to a shader-input-signature description. See D3D12_SIGNATURE_PARAMETER_DESC.
Return value
Type: HRESULT
Returns one of the Direct3D 12 Return Codes.
Remarks
An input-parameter description is also called a shader signature. The shader signature contains information about the input parameters such as the order or parameters, their data type, and a parameter semantic.
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
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Header |
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See also
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