ID3D12ShaderReflection::GetConstantBufferByIndex method

Gets a constant buffer by index.

Syntax


ID3D12ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
  [in] UINT Index
);

Parameters

Index [in]

Type: UINT

Zero-based index.

Return value

Type: ID3D12ShaderReflectionConstantBuffer*

A pointer to a constant buffer (see ID3D12ShaderReflectionConstantBuffer Interface).

Remarks

A constant buffer supplies either scalar constants or texture constants to a shader. A shader can use one or more constant buffers. For best performance, separate constants into buffers based on the frequency they are updated.

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Header

D3d12shader.h

See also

ID3D12ShaderReflection

 

 

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