ID3D11ShaderResourceView1 interface

A shader-resource-view interface represents the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, and a texture.

Members

The ID3D11ShaderResourceView1 interface inherits from ID3D11ShaderResourceView. ID3D11ShaderResourceView1 also has these types of members:

Methods

The ID3D11ShaderResourceView1 interface has these methods.

MethodDescription
GetDesc1

Gets the shader-resource view's description.

 

Remarks

To create a shader-resource view, call ID3D11Device3::CreateShaderResourceView1.

A shader-resource view is required when binding a resource to a shader stage; the binding occurs by calling ID3D11DeviceContext::GSSetShaderResources, ID3D11DeviceContext::VSSetShaderResources or ID3D11DeviceContext::PSSetShaderResources.

Requirements

Minimum supported client

Windows 10 [desktop apps | UWP apps]

Minimum supported server

Windows Server 2016 [desktop apps | Windows Store apps]

Header

D3D11_3.h

Library

D3D11.lib

See also

ID3D11ShaderResourceView
Resource Interfaces

 

 

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