ID3D11RenderTargetView1 interface
A render-target-view interface represents the render-target subresources that can be accessed during rendering.
Members
The ID3D11RenderTargetView1 interface inherits from ID3D11RenderTargetView. ID3D11RenderTargetView1 also has these types of members:
Methods
The ID3D11RenderTargetView1 interface has these methods.
| Method | Description |
|---|---|
| GetDesc1 |
Gets the properties of a render-target view. |
Remarks
To create a render-target view, call ID3D11Device3::CreateRenderTargetView1. To bind a render-target view to the pipeline, call ID3D11DeviceContext::OMSetRenderTargets.
A render target is a resource that can be written by the output-merger stage at the end of a render pass. Each render target can also have a corresponding depth-stencil view.
Requirements
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Minimum supported client |
Windows 10 [desktop apps | UWP apps] |
|---|---|
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Minimum supported server |
Windows Server 2016 [desktop apps | Windows Store apps] |
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Library |
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See also