ID3D12CommandQueue::Wait method
Waits until the specified fence reaches or exceeds the specified value.
Syntax
HRESULT Wait( ID3D12Fence *pFence, UINT64 Value );
Parameters
- pFence
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Type: ID3D12Fence*
A pointer to the ID3D12Fence object.
- Value
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Type: UINT64
The value that the command queue is waiting for the fence to reach or exceed. So when ID3D12Fence::GetCompletedValue is greater than or equal to Value, the wait is terminated.
Return value
Type: HRESULT
This method returns one of the Direct3D 12 Return Codes.
Examples
Wait for the render thread to be done with the SRV so that the next frame in the simulation can run.
// Wait for the render thread to be done with the SRV so that // the next frame in the simulation can run. UINT64 renderContextFenceValue = InterlockedGetValue(&m_renderContextFenceValues[threadIndex]); if (m_renderContextFence->GetCompletedValue() < renderContextFenceValue) { ThrowIfFailed(pCommandQueue->Wait(m_renderContextFence.Get(), renderContextFenceValue)); InterlockedExchange(&m_renderContextFenceValues[threadIndex], 0); }
Refer to the Example Code in the D3D12 Reference.
Requirements
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See also
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