ID3D12CommandList::SetGraphicsRoot32BitConstants method
[This documentation is preliminary and is subject to change.]
Sets a group of constants in the graphics root signature.
Syntax
void SetGraphicsRoot32BitConstants(
[in] UINT RootParameterIndex,
[in] const void *pSrcData,
[in] UINT DestOffsetIn32BitValues,
[in] UINT Num32BitValuesToSet
);
Parameters
RootParameterIndex [in]
Type: UINTThe slot number for binding.
pSrcData [in]
Type: const void*The source data for the group of constants to set.
DestOffsetIn32BitValues [in]
Type: UINTThe offset, in 32-bit values, to set the first constant of the group in the root signature.
Num32BitValuesToSet [in]
Type: UINTThe number of constants to set in the root signature.
Return value
Returns nothing.
Requirements
Header |
D3D12.h |
Library |
D3D12.lib |
DLL |
D3D12.dll |