ID3D12CommandList::SetGraphicsRoot32BitConstants method

[This documentation is preliminary and is subject to change.]

Sets a group of constants in the graphics root signature.

Syntax

void SetGraphicsRoot32BitConstants(
  [in]  UINT RootParameterIndex,
  [in]  const void *pSrcData,
  [in]  UINT DestOffsetIn32BitValues,
  [in]  UINT Num32BitValuesToSet
);

Parameters

  • RootParameterIndex [in]
    Type: UINT

    The slot number for binding.

  • pSrcData [in]
    Type: const void*

    The source data for the group of constants to set.

  • DestOffsetIn32BitValues [in]
    Type: UINT

    The offset, in 32-bit values, to set the first constant of the group in the root signature.

  • Num32BitValuesToSet [in]
    Type: UINT

    The number of constants to set in the root signature.

Return value

Returns nothing.

Requirements

Header

D3D12.h

Library

D3D12.lib

DLL

D3D12.dll

See also

ID3D12CommandList