ID3D11VideoContext1::VideoProcessorGetOutputShaderUsage method
Gets a value indicating whether the output surface from a call to ID3D11VideoContext::VideoProcessorBlt can be read by Direct3D shaders.
Syntax
void VideoProcessorGetOutputShaderUsage( [in] ID3D11VideoProcessor *pVideoProcessor, [out] BOOL *pShaderUsage );
Parameters
- pVideoProcessor [in]
-
Type: ID3D11VideoProcessor*
A pointer to the ID3D11VideoProcessor interface.
- pShaderUsage [out]
-
Type: BOOL*
A pointer to a boolean value indicating if the output surface can be read by Direct3D shaders. True if the surface rendered using ID3D11VideoContext::VideoProcessorBlt can be read by Direct3D shaders; otherwise, false.
Return value
This method does not return a value.
Requirements
|
Minimum supported client |
Windows 10 [desktop apps only] |
|---|---|
|
Minimum supported server |
Windows Server 2016 [desktop apps only] |
|
Header |
|
See also
Show: